{"id":2442,"date":"2016-06-01T09:08:55","date_gmt":"2016-06-01T14:08:55","guid":{"rendered":"http:\/\/webapp.sunypoly.edu\/grad-catalog-2018-2019\/?page_id=2442"},"modified":"2019-06-26T14:54:53","modified_gmt":"2019-06-26T14:54:53","slug":"information-design-technology","status":"publish","type":"page","link":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/courses\/information-design-technology\/","title":{"rendered":"Information Design &#038; Technology"},"content":{"rendered":"<p><strong>IDT 501\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Information Theory (3)<\/strong><\/p>\n<p>Examines the role of theory in effective communication and information design.\u00a0 Explores theoretical approaches and practices from several disciplines (communication, cognitive science, instructional design).\u00a0 Applies front-end analysis and information design strategies and practices.\u00a0 Students work on communication and design problems from instructional environments, business, or government, and present their findings orally, visually, and in writing.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 503\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 User Experience (3)<\/strong><\/p>\n<p>Provides students with theoretical frameworks and background needed to analyze the relationship between computer environments and the people who use them.\u00a0 The factors that relate to the design and use of instructional media will be considered.\u00a0 Factors as diverse as ergonomics, software screen design, readability, usability, web testing, and user-centered and contextual analysis will be considered to optimize the effectiveness of information design and instructional media.\u00a0 Students will develop and build an interface designed to carry out a sequence of well-defined tasks based on user\/system requirements and project methodology guidelines and research information.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 507\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Information Technologies (3)<\/strong><\/p>\n<p>Assesses the development and social impact of information and communication technologies.\u00a0 Focuses on emerging technologies of the 21st century and the convergence of traditional with new media. \u00a0Examines the technical features and characteristics of information and communication technologies, and assesses the evidence for significant social impact associated with their diffusion.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 510 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Media (3)<\/strong><\/p>\n<p>An introduction to various types of social media along with ideological and technological foundations. The emphasis on practical understanding through hand-on exercises and collaboration will help demonstrate the larger concepts of social presence and the use and effectiveness of social media in personal and professional life. Blogs and microblogs (twitter), wikis, social networking sites, including bookmarking, video and image sharing, podcasts and vlogs will be tested and evaluated.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 515\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Massive Online Collaboration (3)<\/strong><\/p>\n<p>Massive Online Collaboration often involves relatively small contributions by many people in order to accomplish large projects or tasks. One example is a Massive Open Online Course (MOOC), in which participants and course resources are distributed and students collaborate openly for the purpose of learning. In this seminar, students will participate in and analyze several different types of massive online collaborations, depending on the student\u2019s interests.\u00a0 Connectivism, networked learning, creativity, design challenges and inclusiveness will be addressed as students learn about online activities that include large\u00a0 numbers of participants.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 516\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Critical Perspectives on New Media (3)<\/strong><\/p>\n<p>An examination of the cultural significance of new media and new media technologies. The course will explore the emergence of new media from two intersecting perspectives. First, we will examine new media within the context of twentieth century analyses of modern (particularly mass) culture. By doing so, we can explore the ways in which emerging mediums of culture expression continue, amplify, and\/or break with the social and cultural logics of modern culture. Second, we will look at more recent efforts to theorize and critically assess new media. This will enable us to ask what is new about new media, and what possibilities are inherent in the new characteristics of these emerging cultural technologies. Students will engage in theoretical discussions and analyses of new media through the application of these theoretical perspectives.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 518\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Advanced New Media Theory and Digital Culture (3)<\/strong><\/p>\n<p>Studies the meaning of \u2018New Media\u2019 and its influence on culture. Through readings, discussions, analysis of cultural artifacts as well as a longer hands-on project, we will reveal the underlying ideas of our digital historical moment. As we analyze various modes of presentation, we will investigate the impact electronic media have had on society and explore its implications for activities such as online learning and education. Using a series of writings by pioneers in new media theory, we will place our current 21<sup>st<\/sup> century culture in a larger framework of established theoretical perspectives.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 519\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Gamification (3)<\/strong><\/p>\n<p>Gamification is the use of frameworks and common design tropes from the video game industry to solve problems and engage audiences. The class will have a number of readings on the subject which will be discussed during online sessions. The course will utilize modding and free Software Development Kits (SDKs) to build projects that demonstrate gamification. Programming experience is not required to take the course. Project topics will range from simple informative serious games (such as \u201cDarfur Is Dying\u201d) to skill acquisition (such as triage training).<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 521\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Global Communications (3)<\/strong><\/p>\n<p>An exploration of globalization and changing communication processes as they relate to information design and technology.\u00a0 Topics include economics, trade, human trafficking, technology, poverty, development, immigration, environment, and activism.\u00a0 The seminar will allow for opportunities to learn about global communication and practice cross-cultural and international communication skills.\u00a0 Students will also be analyzing key issues using current literature from a variety of fields.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 523\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Digital Narratives (3)<\/strong><\/p>\n<p>The theory and practice of creating digital narratives across a range of media is the main topic of this course.\u00a0 The focus will be on different applications of digital narratives that have emerged, and how these applications can be adapted to professional work in a variety of fields.\u00a0 Students will learn about developing a personal narrative and how it can be implemented with digital media.\u00a0 Effective digital design will be addressed.\u00a0 New tools and frameworks for storytelling with digital media will be presented.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 530 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Qualitative Research Methods (3)<\/strong><\/p>\n<p>Explores a range of qualitative research methods that can be used for studying information design and technology topics, including in-depth interviewing, content analysis, focus groups, historical research, visual analysis, participant observation, case study research, and others.\u00a0 Reviews models and methods of research from fields including information studies, organizational behavior, anthropology, and sociology.\u00a0 Research methods and tools adapted for studying the Internet will be emphasized.\u00a0 Students will be exposed to a variety of options for use of qualitative and Quantitative methods for theses papers and projects.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 534\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Information Design (3)<\/strong><\/p>\n<p>Explores the theoretical and practical use of graphics as a form of visual communication.\u00a0 Topics include visual perception and forms, design theory, chart and graph theory, relationships between formatted text and graphics, and color and design concepts.\u00a0 Students will apply theory to the design of visuals in communication.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 535\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Typographic Design and Communication (3)<\/strong><\/p>\n<p>Investigates typographic variables and methods of organization.\u00a0 Verbal, visual and vocal message-making is explored through the marriage of meaning and form.\u00a0 This facilitates the development of an aesthetic vocabulary combined with an increased sensitivity to language.\u00a0 Issues of hierarchy, readability, and syntax will be examined through a series of projects.\u00a0 The assignments range from realistic, client-based problems to highly abstract, heuristic exercises.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 536\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Graphic Design (3)<\/strong><\/p>\n<p>An advanced exploration of the theoretical and practical application of consumer, trade and public service graphic design.\u00a0 Students will study the contemporary history and evolution of advertising\u2019s use of graphics as a means of visual communication.\u00a0 Students will create at least seven promotional pieces with emphasis on presentation and professional work.\u00a0 An introduction to the theory of computer-based imaging and the exploration of a variety of hands-on techniques pertaining to design creation, manipulation, and construction.\u00a0 Students should have a general understanding of Adobe Photoshop, Adobe Illustrator, and Adobe In Design.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 539\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Digital Ethnography (3)<\/strong><\/p>\n<p>Ethnographic research that focuses on collecting data in the digital realm has been called digital ethnography, virtual ethnography, or cyber ethnography. The commonality is that it requires a merger between specialized skills needed for ethnographic approaches and an understanding of relatively new methods for how to gather, analyze, present, and write about web-based data collected online or about online phenomena. Critical reflection will be done on how fieldwork in digitally enabled environments must be adapted from traditional ethnographic methods.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 541\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Instructional Design (3)<\/strong><\/p>\n<p>Students will learn about the fundamentals of instructional design, its variations and impact on learning outcomes.\u00a0 Several contemporary ID models will be examined.\u00a0 Students will ultimately adopt a personal approach to instructional design.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 542\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Online Learning \u2013 Techniques, Technologies and Opportunities (3)<\/strong><\/p>\n<p>A look at the key issues, developing technologies, and leading debates in the field of online learning.\u00a0 This includes a look at online learning\u2019s potential for transforming higher education in a number of fundamental ways including its impact on pedagogical practices, widening access to higher education, government policy initiatives, and access to learning resources.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 545\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Information Technology and Organizational Change (3)<\/strong><\/p>\n<p>Examines the theoretical framework of change theory and research in various fields and issues facing individuals or institutions engaged in change.\u00a0 Students will discuss the elements of the change process, the roles of participants in the process and implications for change agents or agencies.\u00a0 Students will apply knowledge of diffusion and diffusion research to a planned, ongoing or past diffusion effort, preparing recommendations or post-mortem analysis of the process.\u00a0 Desirability and unintended consequences of innovations will also be discussed.\u00a0 Non-matriculated students need permission of dean to enroll.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 548\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Contemporary Trends in Data Visualization (3)<\/strong><\/p>\n<p>Data can be understood as one of the twenty-first century&#8217;s most valuable resources. Underlying the rise of new forms of science, social media and finance, data are produced in increased amounts that require extraction, analysis and representation. This course introduces students to the emerging fields of visual analytics and data visualization. which involve the development of cognitive artifacts that help analysts communicate and gain new insights into the data. It considers the use of design principles, cognitive science, and aesthetics to represent and analyze large-scale data sets. It includes a survey of data visualization work in various domains (art, journalism, information design, network analysis, science, and map-based applications). as well as different media (print, screen, interactive, 3d). Finally, it provides insights into debates about data aesthetics, art and design methodological approaches. Students will apply these principles, and take inspiration from the examples, to create their own visualizations.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 551\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Evaluating Technology (3)<\/strong><\/p>\n<p>Addresses issues that information technology professionals face in selecting technology (both hardware and software) to meet desired goals.\u00a0 Topics include technology classification, evaluation criteria and software and hardware considerations, including the Internet and intranets.\u00a0 Will examine how information is shaped and modified by the technologies that are selected.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 553\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Principles and Projects in New Media (3)<\/strong><\/p>\n<p>An advanced consideration of communication theory as it relates to visual language and the ways designers use and readers process such information.\u00a0 Analyzes the strengths and limits of various media and applies design principles applicable to each medium and to the integration of visuals with language and sound.\u00a0 Students analyze and evaluate selected readings and examples and use publishing techniques to design and produce new media products. The course may be repeated one time for credit. If the course is taken more than once, the student must propose and complete a different project using a different set of readings and a new write-up of their culminating activity.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 554\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Advanced Web Development and Design (3)<\/strong><\/p>\n<p>Considers advanced aspects of web system design and development.\u00a0 Issues covered include server-site application development, client-side application development, and web graphics.\u00a0 The user-machine interaction will be considered with a focus on user interface design principles, guidelines and standards.\u00a0 The advantages and disadvantages of various graphical user interfaces and object-oriented user interfaces will be discussed.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 555\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Ethical and Legal Issues of the Information Age (3)<\/strong><\/p>\n<p>Analyzes ethical and legal issues related to information technologies.\u00a0 Examines the ways that technology challenges traditional ethical and legal concepts and raises old issues in new ways.\u00a0 Topics reflect recent patterns and developments, with particular emphasis on how technological developments shape, and are shaped by, the economic and political structure and organization of communication systems.\u00a0 Examines the role ethical and legal factors play in the day-to-day work of designers, producers and consumers using a series of contemporary issues as case studies.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 560\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Digital Photography (3)<\/strong><\/p>\n<p>Students in digital photography course will learn about a variety of photography genres through research and exploration. They will then apply their knowledge to their own photographic projects. Students completing this course will be able to identify composition theories, explore different types of photography, including, but not limited to, portrait, photo journalism, photo manipulation, street photography, and event photography. Students will showcase their completed projects in a group exhibit.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 569\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Visual Research Methods (3)<\/strong><\/p>\n<p>Researchers in the information fields use images and other visual data as a source of rich and interesting data. The process and results of fieldwork in a variety of different research settings can be captured in the form of digital images and used to analyze many aspects of the experience and environment. Digital images and the visual information embedded within them are often underutilized by researchers. The visual research methods approach considers how image collection can be ethically conducted, how images can be organized and analyzed, and how it can be described and presented.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 575\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Designing and Writing Interactive Text (3)<\/strong><\/p>\n<p>Explores the contemporary practice of writing in digital environments, with an emphasis on hypertext and hypertextuality. Reviews the history of writing, and the notion of interactivity. Techniques for writing digital texts with navigational and semantic elements are presented and practiced. Students design and write wikis featuring words, images, video and audio, and use a variant of Markdown to structure elements and render documents and texts consistent with contemporary standards of design and presentation.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 585\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Seminar in Emerging Information Technologies (3)<\/strong><\/p>\n<p>Takes an in-depth look at emerging technologies including but not limited to multimedia, distance learning, networking and the Internet.\u00a0 Reviews technical, social, economic and political factors associated with new and emerging information technologies.\u00a0 Examines trends in the development and diffusion of emerging information technologies.\u00a0 Explores, through practical application, use of emerging information technologies in educational settings.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 590\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Selected Topics in Information Design and Technology (3)<\/strong><\/p>\n<p>Provides students with the opportunity to investigate selected topics in information and design technology.\u00a0 Topics will typically illustrate the application of theory and research.\u00a0 Students may receive credit in a future semester for different topic areas.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 591\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Independent Study (1-3)<\/strong><\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p><strong>IDT 592\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Internship (3)<\/strong><\/p>\n<p>Application of theory to real-life situations through placement in an appropriate work-related setting.\u00a0 Requires completion of assigned projects under the joint supervision of a faculty member and a professional supervisor.\u00a0 Prerequisite:\u00a0 Faculty will determine on a case-by-case basis if student is adequately prepared for an internship.\u00a0 The student will be required to make a proposal for an internship and IDT faculty will review each request.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>IDT 599 Capstone Experience (3)<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>IDT 501\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Social Information Theory (3) Examines the role of theory in effective communication and information design.\u00a0 Explores theoretical approaches and practices from several disciplines (communication, cognitive science, instructional design).\u00a0 Applies front-end analysis and information design strategies and practices.\u00a0 Students work on communication and design problems from instructional environments, business, or government, and present their [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":174,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2442","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/pages\/2442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/comments?post=2442"}],"version-history":[{"count":5,"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/pages\/2442\/revisions"}],"predecessor-version":[{"id":4088,"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/pages\/2442\/revisions\/4088"}],"up":[{"embeddable":true,"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/pages\/174"}],"wp:attachment":[{"href":"https:\/\/webapp.sunypoly.edu\/grad-catalog-2019-2020\/wp-json\/wp\/v2\/media?parent=2442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}